Please use this identifier to cite or link to this item:
|Title:||Diversified virtual camera composition|
Yannakakis, Georgios N.
Computer games -- Design and construction
|Publisher:||Springer, Berlin, Heidelberg|
|Citation:||Preuss, M., Burelli, P., & Yannakakis, G. N. (2012). Diversified virtual camera composition. In C. Di Chio (Es.) Applications of evolutionary computation. EvoApplications 2012. Lecture Notes in Computer Science (pp. 265-274). Berlin, Heidelberg: Springer.|
|Abstract:||The expressive use of virtual cameras and the automatic generation of cinematics within 3D environments shows potential to extend the communicative power of films into games and virtual worlds. In this paper we present a novel solution to the problem of virtual camera composition based on niching and restart evolutionary algorithms that addresses the problem of diversity in shot generation by simultaneously identifying multiple valid camera camera configurations. We asses the performance of the proposed solution against a set of state-of-the-art algorithms in virtual camera optimisation.|
|Appears in Collections:||Scholarly Works - InsDG|
Files in This Item:
|Diversified_virtual_camera_composition.pdf||1.28 MB||Adobe PDF||View/Open|
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.