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dc.contributor.authorLopes, Phil-
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-04-26T08:41:10Z-
dc.date.available2018-04-26T08:41:10Z-
dc.date.issued2017-
dc.identifier.citationLopes, P., Liapis, A., & Yannakakis, G. N. (2017). Modelling affect for horror soundscapes. IEEE Transactions on Affective Computing, 1-14.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29585-
dc.description.abstractThe feeling of horror within movies or games relies on the audience’s perception of a tense atmosphere — often achieved through sound accompanied by the on-screen drama — guiding its emotional experience throughout the scene or game-play sequence. These progressions are often crafted through an a priori knowledge of how a scene or game-play sequence will playout, and the intended emotional patterns a game director wants to transmit. The appropriate design of sound becomes even more challenging once the scenery and the general context is autonomously generated by an algorithm. Towards realizing sound-based affective interaction in games this paper explores the creation of computational models capable of ranking short audio pieces based on crowdsourced annotations of tension, arousal and valence. Affect models are trained via preference learning on over a thousand annotations with the use of support vector machines, whose inputs are low-level features extracted from the audio assets of a comprehensive sound library. The models constructed in this work are able to predict the tension, arousal and valence elicited by sound, respectively, with an accuracy of approximately 65%, 66% and 72%.en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectCrowdsourcingen_GB
dc.subjectHuman computationen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectVideo games -- Psychological aspectsen_GB
dc.subjectHorroren_GB
dc.titleModelling affect for horror soundscapesen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holderen_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/TAFFC.2017.2695460-
dc.publication.titleIEEE Transactions on Affective Computingen_GB
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