Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29587
Title: Comparative fun analysis in the innovative playware game platform
Authors: Yannakakis, Georgios N.
Hallam, John
Lund, Henrik Hautop
Keywords: Artificial intelligence
User-centered system design
Virtual reality
Human-computer interaction
Issue Date: 2006
Publisher: ACM
Citation: Yannakakis, G., Hallam, J., & Lund, H. H. (2006). Comparative fun analysis in the innovative playware game platform. 1st World Conference for Fun'n Games, Preston. 64-70.
Abstract: This paper presents comparative fun experiments in the innovative playground ‘Playware’ which is a combination of physical and virtual com ponents for activating physical and social children’s play. For this purpose, a quantitative approach to entertainment modeling based on psychological studies in the field of computer games is introduced. The paper investigates quantitatively how the qualitative factors of challenge, curiosity and fantasy contribute to children’s entertainment when playing Playware games. Statistical analysis of children’s self-reports shows that objectively children’s notion of entertainment correlates highly with the fantasy factor whereas desired levels of challenge and curiosity depend on the individual child’s requirements.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29587
Appears in Collections:Scholarly Works - InsDG

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