Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29590
Title: Towards validating game scenarios for teaching conflict resolution
Authors: Cheong, Yun-Gyung
Grappiolo, Corrado
Holmgard, Christoffer
Berger, Florian
Khaled, Rilla
Yannakakis, Georgios N.
Keywords: Computer games -- Design
Educational games
Conflict management
Video games
Issue Date: 2013
Publisher: Foundations of Digital Games
Citation: Cheong, Y. G., Grappiolo, C., Holmgrd, C., Berger, F., Khaled, R., & Yannakakis, G. N. (2013). Towards validating game scenarios for teaching conflict resolution. Games for Learning Workshop at FDG, Chania. 1-4.
Abstract: Teaching conflict resolution skills via serious games has received increasing attention in recent years. This paper describes game scenarios that were developed to evoke variant levels of conflict intensity to children. To validate the scenarios, we implemented a prototype and created videos from play-throughs of the prototype. We then carried out a user study and ran statistical analyses to test if children would perceive the game scenarios as intended by scenario designers in terms of conflict.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29590
Appears in Collections:Scholarly Works - InsDG

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