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DC Field | Value | Language |
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dc.contributor.author | Togelius, Julian | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-04-26T09:56:24Z | - |
dc.date.available | 2018-04-26T09:56:24Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | Togelius, J., & Yannakakis, G. N. (2016). General general game AI. 2016 IEEE Conference on Computational Intelligence and Games (CIG), Santorini. 1-8. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29599 | - |
dc.description.abstract | Arguably the grand goal of artificial intelligence research is to produce machines with general intelligence: the capacity to solve multiple problems, not just one. Artificial intelligence (AI) has investigated the general intelligence capacity of machines within the domain of games more than any other domain given the ideal properties of games for that purpose: controlled yet interesting and computationally hard problems. This line of research, however, has so far focused solely on one specific way of which intelligence can be applied to games: playing them. In this paper, we build on the general game-playing paradigm and expand it to cater for all core AI tasks within a game design process. That includes general player experience and behavior modeling, general non-player character behavior, general AI-assisted tools, general level generation and complete game generation. The new scope for general general game AI beyond game-playing broadens the applicability and capacity of AI algorithms and our understanding of intelligence as tested in a creative domain that interweaves problem solving, art, and engineering. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Institute of Electrical and Electronics Engineers Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.subject | Video games | en_GB |
dc.title | General general game AI | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder | en_GB |
dc.bibliographicCitation.conferencename | 2016 IEEE Conference on Computational Intelligence and Games (CIG) | en_GB |
dc.bibliographicCitation.conferenceplace | Santorini, Greece, 20-23/09/2016 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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General_general_game_AI.pdf | 122.11 kB | Adobe PDF | View/Open |
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