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dc.contributor.authorKarpouzis, Kostas
dc.contributor.authorYannakakis, Georgios N.
dc.date.accessioned2018-04-26T10:12:08Z
dc.date.available2018-04-26T10:12:08Z
dc.date.issued2015
dc.identifier.citationKarpouzis, K., & Yannakakis, G. N. (2015). Introduction. In K. Karpouzis, & G. N. Yannakakis (Eds.), Emotion in games: theory and Praxis. New York: Springer.en_GB
dc.identifier.isbn9783319416143
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29606
dc.description.abstractPlay constitutes one of our first deliberate activities in life, providing the first opportunity for interaction with objects, devices, and other children or grown-ups, months before walking, talking or advanced tactile abilities. Later on in life, play becomes the basis of forming small or larger groups, and identifying rules which need to be respected in order to function within those groups: players of a school basketball team have different roles and competencies, and they all have to work towards the common good of the team, while following the rules of the game, in order to succeed.en_GB
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Designen_GB
dc.subjectPlay -- Psychological aspectsen_GB
dc.titleIntroduction [to Emotion in Games]en_GB
dc.typebookParten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
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