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dc.contributor.authorLiapis, Antonios-
dc.contributor.authorMartinez, Hector P.-
dc.contributor.authorTogelius, Julian-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-05-02T12:45:22Z-
dc.date.available2018-05-02T12:45:22Z-
dc.date.issued2013-
dc.identifier.citationLiapis, A., Martínez, H. P., Togelius, J., & Yannakakis, G. N. (2013). Transforming exploratory creativity with DeLeNoX. Fourth International Conference on Computational Creativity, Sydney. 56-63.en_GB
dc.identifier.isbn9781742103174-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29693-
dc.description.abstractWe introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and transformation. In the exploration phases, a version of novelty search augmented with constraint handling searches for maximally diverse artifacts using a given distance function. In the transformation phases, a deep learning autoencoder learns to compress the variation between the found artifacts into a lower-dimensional space. The newly trained encoder is then used as the basis for a new distance function, transforming the criteria for the next exploration phase. In the current paper, we apply DeLeNoX to the creation of spaceships suitable for use in two-dimensional arcade-style computer games, a representative problem in procedural content generation in games. We also situate DeLeNoX in relation to the distinction between exploratory and transformational creativity, and in relation to Schmidhuber’s theory of creativity through the drive for compression progress.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Sydney. Faculty of Architecture, Design and Planningen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Design and constructionen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectGenetic algorithmsen_GB
dc.titleTransforming exploratory creativity with DeLeNoXen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holderen_GB
dc.bibliographicCitation.conferencenameFourth International Conference on Computational Creativityen_GB
dc.bibliographicCitation.conferenceplaceSydney, Australia, 12-14/06/2013en_GB
dc.description.reviewedpeer-revieweden_GB
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