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DC Field | Value | Language |
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dc.contributor.author | Burelli, Paolo | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-02T12:48:22Z | - |
dc.date.available | 2018-05-02T12:48:22Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Burelli, P., & Yannakakis, G. N. (2015). Adapting virtual camera behaviour through player modelling. User Modeling and User-Adapted Interaction, 25(2), 155-183. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29695 | - |
dc.description.abstract | Research in virtual camera control has focused primarily on finding methods to allow designers to place cameras effectively and efficiently in dynamic and unpredictable environments, and to generate complex and dynamic plans for cinematography in virtual environments. In this article, we propose a novel approach to virtual camera control, which builds upon camera control and player modelling to provide the user with an adaptive point-of-view. To achieve this goal, we propose a methodology to model the player’s preferences on virtual camera movements and we employ the resulting models to tailor the viewpoint movements to the player type and her game-play style. Ultimately, the methodology is applied to a 3D platform game and is evaluated through a controlled experiment; the results suggest that the resulting adaptive cinematographic experience is favoured by some player types and it can generate a positive impact on the game performance. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Springer Netherlands | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Virtual computer systems | en_GB |
dc.subject | Computer games | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.title | Adapting virtual camera behaviour through player modelling | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1007/s11257-015-9156-4 | - |
dc.publication.title | User Modeling and User-Adapted Interaction | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Adapting_virtual_camera_behaviour_through_player_modelling.pdf | 2.45 MB | Adobe PDF | View/Open |
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