Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29709
Title: Space maze : experience-driven game camera control
Authors: Knight, Yana
Martinez, Hector P.
Yannakakis, Georgios N.
Keywords: Computer games -- Design
Virtual reality
Computer games -- Physiological aspects
Issue Date: 2013-05
Publisher: Foundations of Digital Games
Citation: Knight, Y., Martinez, H. P., & Yannakakis, G. N. (2013). Space maze: experience-driven game camera control. Eighth International Conference on the Foundations of Digital Games, Chania. 427-428.
Abstract: Virtual camera control is a key factor in game experience be- cause the camera dictates how players see the game world. As the complexity and unpredictability of games increases, automatic camera control becomes a fundamental require- ment. In this paper, we present a game technology demon- strator that showcases automatic camera control capable of creating dissimilar experiences within a 3D prey/predator game. An adaptation algorithm informed by predictors of subjective experiences adjusts the behavior of the camera to influence the experience of the player throughout the game.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29709
Appears in Collections:Scholarly Works - InsDG

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