Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29710
Title: AI game development : synthetic creatures with learning and reactive behaviors [Book Review]
Authors: Yannakakis, Georgios N.
Keywords: Computer games
Artificial intelligence
Issue Date: 2005
Publisher: ACM
Citation: Yannakakis, G.N. (2005). Review of the book: AI game development : synthetic creatures with learning and reactive behaviors, by A.J. Champandard, ACM Computers in Entertainment, 3(1), 8.
Abstract: This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer-game development in industry. The book bridges the gap successfully. The author uses FEAR (Flexible Embodied Animat ’Rchitecture), which is an open-source project integrated with a commercial first-person shooter (FPS) game, to analyze, implement, test, and evaluate various AI approaches to various behavioral tasks for nonplayer characters (NPCs). The tasks start with low-level obstacle-avoidance and progress to high-level character emotions; each task with its own part in the book.]
URI: https://www.um.edu.mt/library/oar//handle/123456789/29710
Appears in Collections:Scholarly Works - InsDG

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