Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29715
Title: | Emotion in games |
Authors: | Yannakakis, Georgios N. Paiva, Ana |
Keywords: | Computer games Human-computer interaction -- Psychological aspects User-centred system design |
Issue Date: | 2015 |
Publisher: | Oxford University Press |
Citation: | Yannakakis, G. N., & Paiva, A. (2015). Emotion in games. In R. Calvo., S. D’Mello., J. Gratch, & A. Kappas (Eds.), The Oxford handbook of affective computing, Oxford University Press. |
Abstract: | Emotion has been investigated from various perspectives and across several domains within human computer interaction (HCI) including intelligent tutoring systems, interactive web applications, social media and human-robot interaction. One of the most promising and, nevertheless, challenging applications of affective computing (AC) research is within computer games. This chapter focuses on the study of emotion in the computer games domain, reviews seminal work at the crossroads of game technology, game design and affective computing and details the key phases for efficient affect-based interaction in games. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29715 |
ISBN: | 9780199942237 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Emotion_in_games_2015.pdf | 744.13 kB | Adobe PDF | View/Open |
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