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DC Field | Value | Language |
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dc.contributor.author | Asteriadis, Stylianos | - |
dc.contributor.author | Karpouzis, Kostas | - |
dc.contributor.author | Shaker, Noor | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-03T12:39:00Z | - |
dc.date.available | 2018-05-03T12:39:00Z | - |
dc.date.issued | 2012 | - |
dc.identifier.citation | Asteriadis, S., Karpouzis, K., Shaker, N., & Yannakakis, G. N. (2012). Towards detecting clusters of players using visual and gameplay behavioral cues. Procedia Computer Science, 15, 140-147. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29769 | - |
dc.description.abstract | The issue of discriminating among players' styles and associating them with player profile characteristics, demographics and specific interests and needs is of vital importance for creating content, fine tuned and optimized in such a way that user engagement and interest are maximized. This paper attempts to address the issue of clustering players' behavior using visual features and player performance, as input parameters. Following an unsupervised scheme, in this work, we utilize data from Super Mario game recordings and explore the possibility of retrieving classes of player types along with existing correlations with certain global characteristics. | en_GB |
dc.description.sponsorship | This research was supported by the FP7 ICT project SIREN (project no: 258453). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Elsevier | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Social aspects | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Human-computer interaction | en_GB |
dc.subject | Super Mario Bros. (Game) | en_GB |
dc.title | Towards detecting clusters of players using visual and gameplay behavioral cues | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1016/j.procs.2012.10.065 | - |
dc.publication.title | Procedia Computer Science | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Towards_detecting_clusters_of_players_using_visual_and_gameplay_behavioral_cues_2012.pdf | 3.35 MB | Adobe PDF | View/Open |
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