Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29777
Title: | SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining |
Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
Keywords: | Neural networks (Computer science) Computer games -- Design Evolutionary computation |
Issue Date: | 2013-04 |
Publisher: | EvoMUSART |
Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining. EvoMUSART 2013 : International Conference on Evolutionary and Biologically Inspired Music and Art, Vienna. |
Abstract: | This paper presents a first step towards a computer-assisted design tool for the creation of game maps. The tool, named Sentient World, allows the designer to draw a rough terrain sketch, adding extra levels of detail through stochastic and gradient search. Novelty search generates a number of dissimilar artificial neural networks that are trained to approximate a designer’s sketch and provide maps of higher resolution back to the designer. As the procedurally generated maps are presented to the designer (to accept, reject, or edit) the terrain sketches are iteratively refined into complete high resolution maps which may diverge from initial designer concepts. Results obtained on a number of test maps show that novelty search is beneficial for introducing divergent content to the designer without reducing the speed of iterative map refinement. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29777 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
SentientWorld_human-based_procedural_cartography_2013.pdf | 1.47 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.