Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29880
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lopes, Phil | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-05-09T06:57:53Z | - |
dc.date.available | 2018-05-09T06:57:53Z | - |
dc.date.issued | 2015 | - |
dc.identifier.citation | Lopes, P., Liapis, A., & Yannakakis, G. N. (2015). Sonancia: sonification of procedurally generated game levels. Sixth International Conference on Computational Creativity, ICCC 2015, Utah. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29880 | - |
dc.description.abstract | How can creative elements brought from level design effectively be coupled with audio in order to create tense and engaging player experiences? In this paper the above question is posed through the sonification of procedurally generated digital game levels. The paper details some initial approaches and methodologies for achieving this core aim. | en_GB |
dc.description.sponsorship | The research is supported, in part, by the FP7 ICT project C2Learn (project no: 318480) and the FP7 Marie Curie CIG project AutoGameDesign (project no: 630665). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | ICCC | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games | en_GB |
dc.subject | Genetic algorithms | en_GB |
dc.subject | Computer game music | en_GB |
dc.title | Sonancia : sonification of procedurally generated game levels | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | Sixth International Conference on Computational Creativity (ICCC 2015) | en_GB |
dc.bibliographicCitation.conferenceplace | Park City, Utah, USA, 29/06-02/07/2015 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Sonancia_sonification_of_procedurally_generated_game_levels_2015.pdf | 1.47 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.