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dc.contributor.authorShaker, Noor-
dc.contributor.authorTogelius, Julian-
dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorPoovanna, Likith-
dc.contributor.authorEthiraj, Vinay S.-
dc.contributor.authorJohansson, Stefan J.-
dc.contributor.authorReynolds, Robert G.-
dc.contributor.authorHeether, Leonard K.-
dc.contributor.authorSchumann, Tom-
dc.contributor.authorGallagher, Marcus-
dc.date.accessioned2018-05-09T07:49:35Z-
dc.date.available2018-05-09T07:49:35Z-
dc.date.issued2013-08-
dc.identifier.citationShaker, N., Togelius, J., Yannakakis, G. N., Poovanna, L., Ethiraj, V. S., Johansson, S. J.,...Gallagher, M. (2013). The turing test track of the 2012 Mario AI championship: entries and evaluation. IEEE Conference on Computational Intelligence and Games (CIG), 2013, Niagara Falls. 1-8.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29885-
dc.description.abstractThe Turing Test Track of the Mario AI Championship focused on developing human-like controllers for a clone of the popular game Super Mario Bros. Competitors participated by submitting AI agents that imitate human playing style. This paper presents the rules of the competition, the software used, the voting interface, the scoring procedure, the submitted controllers and the recent results of the competition for the year 2012. We also discuss what can be learnt from this competition in terms of believability in platform games. The discussion is supported by a statistical analysis of behavioural similarities and differences among the agents, and between agents and humans. The paper is co-authored by the organizers of the competition (the first three authors) and the competitors.en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectSuper Mario Bros. (Game)en_GB
dc.subjectVideo game charactersen_GB
dc.subjectComputer games -- Evaluationen_GB
dc.titleThe turing test track of the 2012 Mario AI championship : entries and evaluationen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameIEEE Conference on Computational Intelligence and Games (CIG), 2013en_GB
dc.bibliographicCitation.conferenceplaceNiagara Falls, ON, Canada, 11-13/08/2013en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/CIG.2013.6633634-
Appears in Collections:Scholarly Works - InsDG

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