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dc.contributor.authorTogelius, Julian-
dc.contributor.authorShaker, Noor-
dc.contributor.authorKarakovskiy, Sergey-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2018-05-09T07:56:55Z-
dc.date.available2018-05-09T07:56:55Z-
dc.date.issued2013-
dc.identifier.citationTogelius, J., Shaker, N., Karakovskiy, S., & Yannakakis, G. N. (2013). The Mario AI championship 2009-2012. AI Magazine, 34(3), 89-92.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29888-
dc.description.abstractWe give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on human-like game-playing be- haviour. We also outline some lessons learned from the competition and its future. The paper is written by the four organisers of the competition.en_GB
dc.language.isoenen_GB
dc.publisherAI Access Foundationen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectSuper Mario Bros. (Game)en_GB
dc.subjectComputer games -- Designen_GB
dc.subjectArtificial intelligenceen_GB
dc.titleThe Mario AI championship 2009-2012en_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1609/aimag.v34i3.2492-
dc.publication.titleAI Magazineen_GB
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