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DC Field | Value | Language |
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dc.contributor.author | Nielsen, Jon Lau | - |
dc.contributor.author | Fedder Jensen, Benjamin | - |
dc.contributor.author | Mahlmann, Tobias | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2018-06-13T12:13:08Z | - |
dc.date.available | 2018-06-13T12:13:08Z | - |
dc.date.issued | 2014 | - |
dc.identifier.citation | Nielsen, J. L., Jensen, B. F., Mahlmann, T., Togelius, J., & Yannakakis, G. N. (2014). AI for general strategy game playing. In M. C. Angelides & H. Agius (Eds.), Handbook of digital games, (pp. 274-304). New Jersey: John Wiley & Sons, Inc. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/30969 | - |
dc.description.abstract | Computer strategy games - games such as those in the Civilization, StarCraft, Age of Empires and Total War series, and board game adaptations such as Risk and Axis and Allies - have been popular since soon after computer games were invented, and are a popular genre among a wide range of players. Strategy games are closely related to classic board games such as Chess and Go, but though there has been no shortage of work on AI for playing classic board games, there has been remarkably little work on strategy games. This chapter addresses the understudied question of how to create AI that plays strategy game, through building and comparing AI for general strategy game playing. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | John Wiley & Sons, Inc. | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Video games -- Design | en_GB |
dc.subject | Strategy -- Computer games | en_GB |
dc.subject | Computer war games | en_GB |
dc.title | AI for general strategy game playing | en_GB |
dc.title.alternative | Handbook of digital games | en_GB |
dc.type | bookPart | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.1002/9781118796443.ch10 | - |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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AI_for_General_Strategy_Game_Playing_2014.pdf | 1.67 MB | Adobe PDF | View/Open |
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