Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/36183
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dc.date.accessioned2018-11-15T06:31:26Z-
dc.date.available2018-11-15T06:31:26Z-
dc.date.issued2018-
dc.identifier.citationMallia, N. (2018). Escape the (virtual) room!. THINK Magazine, 24, 13.en_GB
dc.identifier.issn23060735-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/36183-
dc.description.abstractVirtual Reality (VR) has created a whole new realm of experiences. By placing people into varied situations and environments, VR enables them not only to explore, but to challenge themselves and gain skills in ways never thought possible. With applications in medical and psychological treatment, VR is now being used to train surgeons, treat PTSD, and to help people understand what it's like to be on the autism spectrum. The key to this application is VR's ability to immerse its users.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVirtual realityen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectGenetic algorithmsen_GB
dc.titleEscape the (virtual) room!en_GB
dc.typecontributionToPeriodicalen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorMallia, Natalia-
Appears in Collections:Think Magazine, Issue 24
Think Magazine, Issue 24

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