Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/36195
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dc.date.accessioned2018-11-15T07:17:33Z-
dc.date.available2018-11-15T07:17:33Z-
dc.date.issued2018-
dc.identifier.citationCameron, S. (2018). Player 1: ready to learn. THINK Magazine, 25, 6-7.en_GB
dc.identifier.issn23060735-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/36195-
dc.description.abstractOur attention is constantly bombarded by the likes of mobile games, social media, Netflix, and Google. Adults are having a tough enough time focusing, let alone children sitting at their desks trying to wrap their heads around algebra and particle physics. Textbook lessons are fighting a losing battle with personalised entertainment. But there is light at the end of the tunnel. Dr Lauri Jarvilehto, co-founder and chairman of Finnish startup Lighteneer, believes his team might have a solution.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Maltaen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectEducational gamesen_GB
dc.subjectTeaching -- Aids and devicesen_GB
dc.subjectGamificationen_GB
dc.titlePlayer 1 : ready to learnen_GB
dc.typecontributionToPeriodicalen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorJarvilehto, Lauri-
dc.contributor.creatorCameron, Sara-
Appears in Collections:Think Magazine, Issue 25
Think Magazine, Issue 25

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