Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/36223
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dc.contributor.authorOliva, Costantino-
dc.date.accessioned2018-11-15T08:03:39Z-
dc.date.available2018-11-15T08:03:39Z-
dc.date.issued2011-
dc.identifier.citationOliva, C. (2011). Crossmedia transfer and narrative in the “WWE SmackDown! vs. Raw” videogame franchise. Staging Illusion : Digital and Cultural Fantasy Conference, University of Sussex.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/36223-
dc.description.abstractWWE SmackDown! vs. Raw (THQ/Yuke’s 2004-2009) is a videogame franchise, developed by Yuke’s and published by THQ for multiple videogame consoles, based on a license to use World Wrestling Entertainment (WWE)’s intellectual property: talent names, images, likenesses, slogans, wrestling moves, and logos that are popular thanks to WWE’s television broadcasts and live shows. After providing an introduction to professional wrestling and the WWE, this paper will discuss WWE’s crossmedial production and focus on the process of content transferring from the WWE’s television broadcasts and live shows to the videogames. This process was addressed differently in different editions of the franchise, particularly regarding the narrative elements. As an example, we will examine the first and the currently last episodes of the franchise. We will define what is being transferred (universe, events, objects, characters), discuss the different structures of the events in the games by applying the taxonomy proposed by Aarseth (2009), and analyze the franchise as a series of “documentary games” (Aarseth 2009), an approach that will extend the understanding of the transfer by considering the possibilities for counterfactuality or metafactuality.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Sussexen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGames -- Designen_GB
dc.subjectGames -- Study and teachingen_GB
dc.subjectWrestlingen_GB
dc.titleCrossmedia transfer and narrative in the “WWE SmackDown! vs. Raw” videogame franchiseen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameStaging Illusion : Digital and Cultural Fantasy Conferenceen_GB
dc.bibliographicCitation.conferenceplaceUniversity of Sussex, 2011en_GB
dc.description.reviewedpeer-revieweden_GB
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