Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/46936
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dc.contributor.authorBonanno, Philip-
dc.contributor.authorPierdicca, Roberto-
dc.contributor.authorÁlvarez Franco, Fernando J.-
dc.contributor.authorBahilo Martinez, Alfonso-
dc.contributor.authorMarcheggiani, Ernesto-
dc.contributor.authorMalinverni, Eva Savina-
dc.date.accessioned2019-10-02T12:22:51Z-
dc.date.available2019-10-02T12:22:51Z-
dc.date.issued2017-
dc.identifier.citationBonanno, P., Pierdicca, R., Alvarez Franco, F. J., Bahilo Martinez, A., Marcheggiani, E., & Malinverni, E. S. (2017). A connectivist approach to smart city learning: Valletta city case-study. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 69-81). Lisbon: Edições Universitárias Lusófonas.en_GB
dc.identifier.isbn9789897570551-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/46936-
dc.description.abstractA connectivist approach will be adopted to design and evaluate learning in technology-enhanced open spaces in Valletta city. Learning is considered as a process of creating connections between learner’s inner cognitive and affective systems with the external physical and social worlds. These interactions are organised within a model comprising dimensions and levels of interactions. The experience for a learner in a technology-enhanced historical place will be designed considering interactions with the content domain (history, botany, art), the technological dimension (interaction between handheld devices and the available signals such as 3/4G, Wifi or GNSS) and the social dimension comprising interactions with fellow learners /citizens and domain experts. The levels of interactions are related to learner’s experience within the subject domain, with technology and one’s status or role in learning community or community of practice. Thus learning experiences have to be designed considering acquisition level for novice learners, participatory learning for more experience learners and contributory learning for highly competent learners. This connectivist model will be applied to identified places of historical or educational interest in Valletta city to design different modes of learning mediated through interactive technologies. The concept of Personal Learning Environments in Smart cities [1] will be used to provide technology-enhanced experiences in Playful learning, Seamless learning, Geo-learning, Citizen enquiry and Crowd learning. A number of these technology-enhanced learning experiences, developed in collaboration with CYBERPARKS ACTION’s WG1, will be contextualized in Valletta city. University of Malta will provide the domain content and resources, together with the pedagogical strategy for each learning experience. Researchers from WG1 will design and develop the technological model and infrastructure, mainly the Android-based Way-Cyberparks App that will integrate GNSS-based learning, Augmented Reality, Navigation tracing and other functionalities used for specific tasks and type of data collection. An interactions-based methodology will be used to evaluate learning along the identified dimensions.en_GB
dc.description.sponsorshipFunded by the Horizon 2020 Framework Programme of the European Union.en_GB
dc.language.isoenen_GB
dc.publisherEdições Universitárias Lusófonasen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectSmart citiesen_GB
dc.subjectInteractive computer systemsen_GB
dc.subjectCities and towns -- Technological innovationsen_GB
dc.subjectAugmented reality -- Case studies -- Malta -- Vallettaen_GB
dc.subjectMobile apps -- Case studies -- Malta -- Vallettaen_GB
dc.subjectMobile apps -- Case studies -- Malta -- Florianaen_GB
dc.subjectGlocalizationen_GB
dc.subjectMobile communication systems in educationen_GB
dc.titleA connectivist approach to smart city learning : Valletta city case-studyen_GB
dc.typebookParten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
Appears in Collections:Enhancing Places Through Technology

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