Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47340
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKontiza, Kalliopi-
dc.contributor.authorLiapis, Antonios-
dc.contributor.authorPadfield, Joseph-
dc.date.accessioned2019-10-14T12:34:51Z-
dc.date.available2019-10-14T12:34:51Z-
dc.date.issued2018-
dc.identifier.citationKontiza, K., Liapis, A., & Padfield, J. (2018). Capturing the virtual movement of paintings : a game and a tool. Proceedings of the Digital Heritage Conference, San Francisco.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/47340-
dc.description.abstractThis paper presents a virtual gallery creation game that has been designed for the National Gallery of London, as part of the CrossCult project, with a multi-purpose goal. For visitors, the game allows users to virtually move paintings around, reflecting on their visit through gamification, while creating and curating their own virtual galleries. For National Gallery staff, the application allows them to simply visualise planned exhibitions and to accurately record the positions of paintings when they are moved or re-positioned. This paper describes the game’s underlying structure, designed to serve both as an expert tool and as a game, and discusses the results obtained from initial experiments with end-users. Some preliminary conclusions can be drawn regarding the extent to which the application allows the end users to reflect on the National Gallery collection while creating and curating their own virtual galleries.en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineersen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectVirtual realityen_GB
dc.subjectShared virtual environmentsen_GB
dc.subjectComputer games -- Designen_GB
dc.subjectHuman-computer interactionen_GB
dc.titleCapturing the virtual movement of paintings : a game and a toolen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameDigital Heritage 2018 3rd International Congress & Expoen_GB
dc.bibliographicCitation.conferenceplaceSan Francisco, United States, 26-30/10/1018en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/DigitalHeritage.2018.8810006-
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Capturing_the_virtual_movement_of_paintings_a_game_and_a_tool_2018.pdf
  Restricted Access
3.84 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.