Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47448
Title: Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web content
Authors: Sacco, Owen
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Ontologies (Information retrieval)
Semantic Web
Vocabulary
Semantic integration (Computer systems)
Issue Date: 2017
Publisher: Association for Computing Machinery
Citation: Sacco, O., Liapis, A., & Yannakakis, G. N. (2017). Game character ontology (GCO) : a vocabulary for extracting and describing game character information from web content. Proceedings of the 13th International Conference on Semantic Systems, Amsterdam. 9-16.
Abstract: Creating video games that are market competent costs in time, effort and resources which often cannot be afforded by small-medium enterprises, especially by independent game development studios. As most of the tasks involved in developing games are labour and creativity intensive, our vision is to reduce software development effort and enhance design creativity by automatically generating novel and semantically-enriched content for games from Web sources. In particular, this paper presents a vocabulary that defines detailed properties used for describing video game characters information extracted from sources such as fansites to create game character models. These character models could then be reused or merged to create new unconventional game characters.
URI: https://www.um.edu.mt/library/oar/handle/123456789/47448
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Game_character_ontology_2017.pdf
  Restricted Access
1.21 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.