Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47783
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dc.contributor.authorGualeni, Stefano-
dc.date.accessioned2019-10-23T11:49:13Z-
dc.date.available2019-10-23T11:49:13Z-
dc.date.issued2020-01-
dc.identifier.citationGualeni, S. (2019). Virtual world-weariness : on delaying the experiential erosion of digital environments. In A. Gerber & U. Goetz (Eds.), The architectonics of game spaces : the spatial logic of the virtual and its meaning for the real (pp. 153-165). Bielefeld, Germany: Transcript.en_GB
dc.identifier.isbn9783839448021-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/47783-
dc.description.abstractA common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the spatial and operational boundaries that a (video)game environment affords its players. This book chapter discusses a particular feeling that emerge in relation to playful encounters with the ‘possibility horizons’ of videogames. I am referring here to the realization, as a player, that a game environment can be experientially exhausted and is, as such, ultimately banal. In other words, I will examine how our deliberate engagement with the interactive environments of digital games can trigger sensations that are analogous to what Romantic authors referred to as Weltschmerz (‘world-weariness’).en_GB
dc.language.isoenen_GB
dc.publisherTranscripten_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectGamesen_GB
dc.subjectGames -- Designen_GB
dc.subjectVideo gamesen_GB
dc.subjectVirtual realityen_GB
dc.subjectExistentialismen_GB
dc.subjectVirtual reality -- Equipment and suppliesen_GB
dc.titleVirtual world-weariness : on delaying the experiential erosion of digital environmentsen_GB
dc.title.alternativeThe architectonics of game spaces : the spatial logic of the virtual and its meaning for the realen_GB
dc.typebookParten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
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