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DC Field | Value | Language |
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dc.contributor.author | Gualeni, Stefano | - |
dc.date.accessioned | 2019-10-23T11:49:13Z | - |
dc.date.available | 2019-10-23T11:49:13Z | - |
dc.date.issued | 2020-01 | - |
dc.identifier.citation | Gualeni, S. (2019). Virtual world-weariness : on delaying the experiential erosion of digital environments. In A. Gerber & U. Goetz (Eds.), The architectonics of game spaces : the spatial logic of the virtual and its meaning for the real (pp. 153-165). Bielefeld, Germany: Transcript. | en_GB |
dc.identifier.isbn | 9783839448021 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/47783 | - |
dc.description.abstract | A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the spatial and operational boundaries that a (video)game environment affords its players. This book chapter discusses a particular feeling that emerge in relation to playful encounters with the ‘possibility horizons’ of videogames. I am referring here to the realization, as a player, that a game environment can be experientially exhausted and is, as such, ultimately banal. In other words, I will examine how our deliberate engagement with the interactive environments of digital games can trigger sensations that are analogous to what Romantic authors referred to as Weltschmerz (‘world-weariness’). | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | Transcript | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Games | en_GB |
dc.subject | Games -- Design | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Existentialism | en_GB |
dc.subject | Virtual reality -- Equipment and supplies | en_GB |
dc.title | Virtual world-weariness : on delaying the experiential erosion of digital environments | en_GB |
dc.title.alternative | The architectonics of game spaces : the spatial logic of the virtual and its meaning for the real | en_GB |
dc.type | bookPart | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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VWW (finale).pdf Restricted Access | pre-print draft of the chapter | 178.91 kB | Adobe PDF | View/Open Request a copy |
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