Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/53767
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dc.contributor.authorGualeni, Stefano-
dc.date.accessioned2020-04-07T07:54:29Z-
dc.date.available2020-04-07T07:54:29Z-
dc.date.issued2020-03-
dc.identifier.citationGualeni, S. (2020). Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability. Journal of Virtual World Research, 13(1), 1-11.en_GB
dc.identifier.issn1941-8477-
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/53767-
dc.description.abstractThis article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the question of whether including artificial intelligences that are entitled to moral consideration in virtual environments constitutes an immoral action on the part of human creators. To address this problem, the article draws on three conceptual lenses from the philosophical branch of ethics: the problem of parenthood and procreation, the question concerning the moral status of animals, and the classical problem of evil. Using a thought experiment, the concluding section proposes a contractualist answer to the question posed in this article. The same section also emphasizes the potential need to reframe our understanding of the design of virtual environments and their future stakeholders.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectEthicsen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectVirtual realityen_GB
dc.subjectArtificial intelligence -- Moral and ethical aspectsen_GB
dc.subjectVideo gamesen_GB
dc.subjectDigital media -- Moral and ethical aspectsen_GB
dc.subjectVideo gamers -- Psychologyen_GB
dc.titleArtificial beings worthy of moral consideration in virtual environments : an analysis of ethical viabilityen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holderen_GB
dc.description.reviewedpeer-revieweden_GB
dc.publication.titleJournal of Virtual Worlds Researchen_GB
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