Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/53767
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Gualeni, Stefano | - |
dc.date.accessioned | 2020-04-07T07:54:29Z | - |
dc.date.available | 2020-04-07T07:54:29Z | - |
dc.date.issued | 2020-03 | - |
dc.identifier.citation | Gualeni, S. (2020). Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability. Journal of Virtual World Research, 13(1), 1-11. | en_GB |
dc.identifier.issn | 1941-8477 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar/handle/123456789/53767 | - |
dc.description.abstract | This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the question of whether including artificial intelligences that are entitled to moral consideration in virtual environments constitutes an immoral action on the part of human creators. To address this problem, the article draws on three conceptual lenses from the philosophical branch of ethics: the problem of parenthood and procreation, the question concerning the moral status of animals, and the classical problem of evil. Using a thought experiment, the concluding section proposes a contractualist answer to the question posed in this article. The same section also emphasizes the potential need to reframe our understanding of the design of virtual environments and their future stakeholders. | en_GB |
dc.language.iso | en | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Ethics | en_GB |
dc.subject | Artificial intelligence | en_GB |
dc.subject | Virtual reality | en_GB |
dc.subject | Artificial intelligence -- Moral and ethical aspects | en_GB |
dc.subject | Video games | en_GB |
dc.subject | Digital media -- Moral and ethical aspects | en_GB |
dc.subject | Video gamers -- Psychology | en_GB |
dc.title | Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability | en_GB |
dc.type | article | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.publication.title | Journal of Virtual Worlds Research | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
7369-31866-1-PB.pdf | 659.71 kB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.