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dc.contributor.authorBontrager, Philip-
dc.contributor.authorKhalifa, Ahmed-
dc.contributor.authorMendes, Andre-
dc.contributor.authorTogelius, Julian-
dc.date.accessioned2021-10-11T09:11:59Z-
dc.date.available2021-10-11T09:11:59Z-
dc.date.issued2016-
dc.identifier.citationBontrager. P., Khalifa, A., Mendes, A., & Togelius, J. (2016). Matching games and algorithms for general video game playing. The Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), Burlingame. 122-128.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/81862-
dc.description.abstractThis paper examines the performance of a number of AI agents on the games included in the General Video Game Playing Competition. Through analyzing these results, the paper seeks to provide insight into the strengths and weaknesses of the current generation of video game playing algorithms. The paper also provides an analysis of the given games in terms of inherent features which define the different games. Finally, the game features are matched with AI agents, based on performance, in order to demonstrate a plausible case for algorithm portfolios as a general video game playing technique.en_GB
dc.language.isoenen_GB
dc.publisherAssociation for the Advancement of Artificial Intelligenceen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectComputer gamesen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectMachine learningen_GB
dc.titleMatching games and algorithms for general video game playingen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameThe Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16)en_GB
dc.bibliographicCitation.conferenceplaceBurlingame, United States, 08-12/10/2016en_GB
dc.description.reviewedpeer-revieweden_GB
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