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Results 1-9 of 9 (Search time: 0.008 seconds).
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Issue Date
Title
Author(s)
2014
High-fidelity graphics for dynamically generated environments using distributed computing
Bugeja, Keith
;
Debattista, Kurt
;
Spina, Sandro
;
Chalmers, Alan
2012
Fast scalable k-NN computation for very large point clouds
Spina, Sandro
;
Debattista, Kurt
;
Bugeja, Keith
;
Chalmers, A.
2014
Collaborative high-fidelity rendering over peer-to-peer networks
Bugeja, Keith
;
Debattista, Kurt
;
Spina, Sandro
;
Chalmers, A.
2019
Interactive cloud-based global illumination for shared virtual environments
Magro, Mark
;
Bugeja, Keith
;
Spina, Sandro
;
Debattista, Kurt
2011
Point cloud segmentation for cultural heritage sites
Spina, Sandro
;
Debattista, Kurt
;
Bugeja, Keith
;
Chalmers, A.
2019
An asynchronous method for cloud-based rendering
Bugeja, Keith
;
Debattista, Kurt
;
Spina, Sandro
2018
Frame rate vs resolution : a subjective evaluation of spatiotemporal perceived quality under varying computational budgets
Debattista, Kurt
;
Bugeja, Keith
;
Spina, Sandro
;
Hulusic, V.
2020
Cloud-based dynamic GI for shared VR experiences
Magro, Mark
;
Spina, Sandro
;
Bugeja, Keith
;
Debattista, Kurt
2014
Scene segmentation and understanding for context-free point clouds
Spina, Sandro
;
Debattista, Kurt
;
Bugeja, Keith
;
Chalmers, Alan
Discover
Author
3
Chalmers, A.
2
Chalmers, Alan
2
Magro, Mark
1
Hulusic, V.
Subject
6
Cloud computing
4
Computer graphics
3
Rendering (Computer graphics)
2
Computational complexity
2
Image segmentation
1
Amortization
1
Computer software -- Human factors
1
Data sets
1
Distributed algorithms
.
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