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Results 11-20 of 26 (Search time: 0.016 seconds).
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Issue DateTitleAuthor(s)
2021AI-enabled gamification for learning and assessmentBezzina, Stephen; Pfeiffer, Alexander; Dingli, Alexiei
2020Blockchain technologies as data storage for test results and certificates - the human factorPfeiffer, Alexander; Kriglstein, Simone; Bezzina, Stephen; Koenig, Nikolaus
2021Blockchain technologies in the educational sector. Results of the initial data collectionPfeiffer, Alexander; Bezzina, Stephen; Vella, Vince; Dingli, Alexiei
2021What role can blockchain-based digital identities play to counteract (cyber)crime in relation to assessment results and credentials in the educational sector? A glimpse into the futurePfeiffer, Alexander; Bezzina, Stephen; Kriglstein, Simone; Wernbacher, Thomas; Dingli, Alexiei; Vella, Vince
2020Life-world oriented education in the times of the Covid-19 lockdown. Twitch.tv as pedagogical toolPfeiffer, Alexander; Bezzina, Stephen; Denk, Natalie; Kriglstein, Simone; Wimmer, Simon; Thielen, Christopher
2021Game! crime? The shadow economy around digital games as a playground for cybercrimePfeiffer, Alexander; RĂ¼diger, Thomas-Gabrie; Bezzina, Stephen; Kriglstein, Simone; Wernbacher, Thomas
2020Blockchain technologies in the educational sector : a reflection on the topic in the middle of the Covid-19 situationPfeiffer, Alexander; Thomas, André; Wernbacher, Thomas; Black, Michael; Muniz, Nick; Donelan, Lloyd; Lenzen, Brenton; Dingli, Alexiei; Vella, Vince; Bezzina, Stephen; Pirker-Ihl, Manuel
2020Beyond classical gamification : in- and around-game gamification for educationPfeiffer, Alexander; Bezzina, Stephen; Koenig, Nikolaus; Kriglstein, Simone
2019Games, design and assessment : how game designers are doing it rightBezzina, Stephen
2020Introducing the concept of digital-agent signatures for human- robot-robot-human interactionPfeiffer, Alexander; Serada, Alesha; Bugeja, Mark; Bezzina, Stephen