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Issue DateTitleAuthor(s)
2020Blockchain technologies for the validation, verification, authentication and storing of students' dataPfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas; Kriglstein, Simone
2021The use of blockchain technologies to issue and verify micro-credentials for customised educational journeys : presentation of a demonstratorPfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas; Vella, Vince; Dingli, Alexiei; Denk, Natalie
2021Teaching financial literacy around the topic of games : a case studyWernbacher, Thomas; Denk, Natalie; Pfeiffer, Alexander; Bezzina, Stephen; Fleischhacker, Michael
2020Create digital games for education : dame design as a teaching methodologyWernbacher, Thomas; Reuter, Robert; Denk, Natalie; Pfeiffer, Alexander; Koenig, Nikolaus; Fellnhofer, Katharina; Grixti, Adeleide; Bezzina, Stephen; Jannot, Eric
2021AI-enabled gamification for learning and assessmentBezzina, Stephen; Pfeiffer, Alexander; Dingli, Alexiei
2020Blockchain technologies as data storage for test results and certificates - the human factorPfeiffer, Alexander; Kriglstein, Simone; Bezzina, Stephen; Koenig, Nikolaus
2021Blockchain technologies in the educational sector. Results of the initial data collectionPfeiffer, Alexander; Bezzina, Stephen; Vella, Vince; Dingli, Alexiei
2020Beyond classical gamification : in- and around-game gamification for educationPfeiffer, Alexander; Bezzina, Stephen; Koenig, Nikolaus; Kriglstein, Simone
2021Lessons learnt from the user journey of well-known digital games for the development of educational softwarePfeiffer, Alexander; Denk, Natalie; Wernbacher, Thomas; Bezzina, Stephen