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dc.contributor.authorSammut, Ryan-
dc.contributor.authorSeychell, Dylan-
dc.contributor.authorAttard, Neville-
dc.date.accessioned2022-03-02T08:27:38Z-
dc.date.available2022-03-02T08:27:38Z-
dc.date.issued2014-
dc.identifier.citationSammut, R., Seychell, D., & Attard, N. (2014). Gamification of project management within a corporate environment: An exploratory study. In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Valletta.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/90108-
dc.description.abstractThis study sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.en_GB
dc.language.isoenen_GB
dc.publisherIEEEen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectProject management -- Case studiesen_GB
dc.subjectGamesen_GB
dc.subjectInterviewsen_GB
dc.subjectEducation -- Case studiesen_GB
dc.subjectData mining -- Case studiesen_GB
dc.subjectContext-aware computingen_GB
dc.titleGamification of project management within a corporate environment : an exploratory studyen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holderen_GB
dc.bibliographicCitation.conferencename6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)en_GB
dc.bibliographicCitation.conferenceplaceValletta, Malta, 09-12/09/2014en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/VS-Games.2014.7012158-
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