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Results 31-40 of 82 (Search time: 0.023 seconds).
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Item hits:
Issue Date
Title
Author(s)
2009
Optimization of platform game levels for player experience
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2007
Preliminary studies for capturing entertainment through physiology in physical play
Yannakakis, Georgios N.
;
Hallam, John
;
Lund, Henrik Hautop
2011
Entertainment capture through heart rate activity in physical interactive playgrounds
Yannakakis, Georgios N.
2008
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2011
Feature analysis for modeling game content quality
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2010
Predicting player behavior in Tomb Raider : Underworld
Mahlmann, Tobias
;
Drachen, Anders
;
Togelius, Julian
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2007
Capturing player enjoyment in computer games
Yannakakis, Georgios N.
;
Hallam, John
2009
Player modeling using self-organization in Tomb Raider : Underworld
Drachen, Anders
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2008
Real-time challenge balance in an RTS game using rtNEAT
Olesen, Jacob Kaae
;
Yannakakis, Georgios N.
;
Hallam, John
2014
Guest editorial : emotion in games
Yannakakis, Georgios N.
;
Isbister, Katherine
;
Paiva, Ana
;
Karpouzis, Kostas
Discover
Author
25
Togelius, Julian
20
Liapis, Antonios
19
Hallam, John
10
Martinez, Hector P.
8
Shaker, Noor
5
Karpouzis, Kostas
5
Lopes, Phil
4
Asteriadis, Stylianos
4
Lund, Henrik Hautop
.
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Subject
25
Computer games
24
Artificial intelligence
20
Computer games -- Design
14
Video games
9
Level design (Computer science)
6
Algorithms
5
Computer simulation
4
Computer games -- Design and cons...
4
Creative ability
.
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