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Results 1-10 of 22 (Search time: 0.018 seconds).
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Issue DateTitleAuthor(s)
2016Evolving models of player decision making : personas versus clonesHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2012A procedural procedural level generator generatorKerssemakers, Manuel; Tuxen, Jeppe; Togelius, Julian; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2015-11Multi-level evolution of shooter levelsCachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Refining the paradigm of sketching in AI-based level designLiapis, Antonios; Yannakakis, Georgios N.
2013-07Enhancements to constrained novelty search : two-population novelty search for generating game contentLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013Shifting niches for community structure detectionGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2005-09Evolutionary computation variants for cooperative spatial coordinationYannakakis, Georgios N.; Levine, John; Hallam, John
2014Evolving personas for player decision modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin