The Linguistics Circle will host Georgios N. Yannakakis from the Institute of Digital Games at the University of Malta at its next seminar.
Title: AI designing games for us with (or without) us
Date: Wednesday 6 December 2017 at 12:00
Venue: Room 164 Gateway Building (GW164)
Abstract
Can computational processes and machine-crafted artifacts be considered creative? When does this happen and who judges after all? What happens when we create together with a creative machine? Do we merely create together or can a machine truly foster our creativity as human creators? When does such co-creation foster the creativity of both humans and machines?
In this talk Professor Yannakakis will address the above questions by positioning computer games as the ideal application domain for artificial intelligence for the unique features they offer. Computational game creativity is placed at the intersection of developing fields within games research and long-studied fields within AI such as computational art and interactive narrative. Advanced methods for procedural content generation and AI-assisted game design will be showcased via a plethora of projects running currently at the Institute of Digital Games.
In this talk Professor Yannakakis will address the above questions by positioning computer games as the ideal application domain for artificial intelligence for the unique features they offer. Computational game creativity is placed at the intersection of developing fields within games research and long-studied fields within AI such as computational art and interactive narrative. Advanced methods for procedural content generation and AI-assisted game design will be showcased via a plethora of projects running currently at the Institute of Digital Games.