The Institute is constantly striving to improve the educational service it offers the students, including studio visits, additional guest lecturers, and further research opportunities.
'It’s great to see the research at the Institute of Digital Games is getting the attention it deserves. Working with key players in the industry, such as Ubisoft, and with key research institutions in Europe, via EU funded projects, our students are able to practice their training on Artificial Intelligence on significant real world problems. We’re a multi-disciplinary institute educating graduate students from philosophy and digital humanities, all the way to artificial intelligence and machine learning and aim for our students to be unique creative thinkers that can contribute to the video game industry and video game research, and the interconnections of the two,' said Prof. Georgios N. Yannakakis, Director of the Institute of Digital Games.
The Princeton Review chose the schools for its top game design program lists this year based on a survey it conducted in 2018 of administrators at 150 institutions that offer game design courses, majors, or degree programs. Surveyed schools were in the US, Canada and Europe.
The survey collected information about the schools' game design programs in four areas: academics, faculty, technology, and career prospects. In all, more than 40 data points were analyzed to tally the lists. More information on The Princeton Review rankings methodology is available online.
'We highly recommend the Institute of Digital Games - University of Malta and each and every one of the institutions that made our lists for 2019,' said Robert Franek, Editor-in-Chief for The Princeton Review. 'Their faculties are outstanding and their facilities are awesome. Just as impressive: their alumni include many of the video game industry’s most prominent artists, designers, developers, and entrepreneurs!'
The Princeton Review's reporting partner for this project, PC Gamer (a monthly magazine published by Future plc), has a feature on the ranking lists in its May issue. It reports interesting facts on the schools' programmes, faculty, and alumni. The issue is now available on newsstands.
The Princeton Review developed its 'Top Game Design Schools' project in 2009 with assistance from a national advisory board that helped design the project survey ranking list methodology. Board members included administrators and faculty from respected game design programmes, and professionals from some of the top gaming companies.
The Princeton Review is also known for its annual rankings of colleges, business schools, and law schools in dozens of categories it reports on its site and in its books including The Best 384 Colleges, and The Best Value Colleges. The company is not affiliated with Princeton University.
About the Institute of Digital Games
Our work is at the forefront of innovative games research. We explore games and play, uncovering new playful and generative possibilities in game design and technology. We delve into everything games can teach us about ourselves.
Our multidisciplinary academic team spans computer science, literature, game design, philosophy, media studies, and social sciences.
Since the foundation of the institute in 2013, we have been involved in a number of funded research projects. Together, we have published over 130 academic publications including conference papers, journals articles, books, and book chapters.