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dc.date.accessioned2018-05-16T13:23:11Z-
dc.date.available2018-05-16T13:23:11Z-
dc.date.issued2017-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/30048-
dc.descriptionM.SC.COMPUTER SCIENCEen_GB
dc.description.abstractThe synthesis of virtual environments using physically based approaches re- quires high-end machines, even for dynamic scenarios that are moderately complex in terms of geometry and illumination. The constraint of interactivity further compounds these requirements, especially when large output resolutions are taken into consideration. In order to democratise physically based rendering and make it available to a wide spectrum of devices, from mobile to tablet to desktop machines, a distributed graphics pipeline is proposed that enhances traditional GPU-based real-time graphics with the computational power of the Cloud. A prototype of the proposed pipeline is presented. In the fi rst stage of the implementation, the computation of indirect light within the global illumination rendering pipeline is relocated to a precomputation stage and merged with the direct light image at the post-processing stage. In this stage the computation is performed on the target machine itself. In the second stage, the computation of indirect light is moved to the Cloud and applied to static scenes. Finally, in the third stage, support is added for dynamic scenes, with experiments performed on moving lights. This study demonstrates that such a distributed pipeline is viable, with good quality images obtained at high frame rates on the client. The proposed pipeline also scales well when servicing multiple clients simultaneously.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectComputer graphicsen_GB
dc.subjectThree-dimensional display systemsen_GB
dc.subjectVirtual realityen_GB
dc.titleA distributed pipeline for interactive physically based renderingen_GB
dc.typemasterThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Information & Communication Technology. Department of Computer Scienceen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorMagro, Mark Charles-
Appears in Collections:Dissertations - FacICT - 2017
Dissertations - FacICTCS - 2017

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