Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/82026
Title: Literature review of procedural content generation in puzzle games
Authors: Khalifa, Ahmed
Fayek, Magda
Keywords: Computer games -- Design
Level design (Computer science)
Artificial intelligence
Machine learning
Issue Date: 2015
Citation: Khalifa, A., & Fayek, M. (2015). Literature review of procedural content generation in puzzle games (Master's dissertation chapter).
Abstract: This is the third chapter from my Master Thesis (Automatic Game Generation). This chapter will provide a review of the past work on Procedural Content Generation. It highlights different efforts towards generating levels and rules for games. These efforts are grouped according to their similarity and sorted chronologically within each group.
URI: https://www.um.edu.mt/library/oar/handle/123456789/82026
Appears in Collections:Scholarly Works - InsDG

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