Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/82026
Title: | Literature review of procedural content generation in puzzle games |
Authors: | Khalifa, Ahmed Fayek, Magda |
Keywords: | Computer games -- Design Level design (Computer science) Artificial intelligence Machine learning |
Issue Date: | 2015 |
Citation: | Khalifa, A., & Fayek, M. (2015). Literature review of procedural content generation in puzzle games (Master's dissertation chapter). |
Abstract: | This is the third chapter from my Master Thesis (Automatic Game Generation). This chapter will provide a review of the past work on Procedural Content Generation. It highlights different efforts towards generating levels and rules for games. These efforts are grouped according to their similarity and sorted chronologically within each group. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/82026 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Literature_Review_of_Procedural_Content_Generation_in_2015.pdf | 2.83 MB | Adobe PDF | View/Open |
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