|TITLE||Digital Animation and Graphics|
|LEVEL||05 - Postgraduate Modular Diploma or Degree Course|
|DESCRIPTION||The study-unit provides students with hands on experience up to HD quality in the creation of audio visual/graphical productions. The study-unit will incorporate the various skills expected by an editor to visually enhance the content, and if necessary graphically using supporting material such as still graphics and animations. The study-unit will cover the principles of filming, editing, compositing in 2D and 3D, and animation, with a special emphasis towards creating movement via inanimate objects both in the traditional and digital environments. The study-unit also reinforces the link between the still and the moving image through the cross-platform use of various industry standard digital software packages. The study-unit will conclude with distribution platforms and their associated compression technology as students finalise their projects.
- Understand the technologies and technical standards in today's digital media;
- Explore the convergence of still and moving imagery across media platforms;
- Explore the moving image in in filming, editing, compositing and animation within the digital game, TV and film scenarios;
- Provide hands-on experience in digital moving image processing and production;
- Optimise production workflow to address broadcast distribution.
1. Knowledge & Understanding: By the end of the study-unit the student will be able to:
- assess digital requirements for the completion of a mixed media production;
- gain a holisitic understanding of the moving image pipeline, across filming, editing, compositing and animation, and their respective principles and practices;
- investigate and apply graphic animation processes within a variety of digital and electronic scenarios.
2. Skills: By the end of the study-unit the student will be able to:
- generate a mixed media sequence from storyboard to final render;
- use the right animation software package for the specific needs of the final project;
- effectively apply traditional and digital animation techniques;
- optimise digital output for the cross-platform media.
Main Text/s and any supplementary readings
- Allen, D & Connor, B. (2006). Apple Pro Training Series: Encyclopedia of Visual Effects. Peachpit Press.
- Animation World Network. (2011). On Animation - The Director's Perspective. Course Technology PTR.
- Browne, S. (2007). High Definition Postproduction. Focal Press.
- Heller, S. (2002). The Graphic Design Reader. Allsworth Press.
- Jones, Angie. (2006). Thinking Animation: Bridging the Gap Between 2D and CG. Course Technology PTR.
- Van Hurkman, A. (2006). Apple Pro Training Series: Encyclopedia of Color Correction. Peachpit Press.
- Wells, P. (1998). Understanding Animation. Routledge.
- Wells, P. & Hardstaff, J. (2008). Re-Imagining Animation. AVA Publishing.
- Wohl, M. (2010). Apple Pro Training Series: Final Cut Pro 7 Advanced Editing. Peachpit Press.
Other journal articles related to the topic will be made available on the Study Unit e-Learning website
|STUDY-UNIT TYPE||Lecture, Independent Study and Practical|
|METHOD OF ASSESSMENT||
The University makes every effort to ensure that the published Courses Plans, Programmes of Study and Study-Unit information are complete and up-to-date at the time of publication. The University reserves the right to make changes in case errors are detected after publication.
The availability of optional units may be subject to timetabling constraints.
Units not attracting a sufficient number of registrations may be withdrawn without notice.
It should be noted that all the information in the study-unit description above applies to the academic year 2019/0, if study-unit is available during this academic year, and may be subject to change in subsequent years.