Study-Unit Description

Study-Unit Description


CODE MSP3115

 
TITLE Music for the Media

 
LEVEL 03 - Years 2, 3, 4 in Modular Undergraduate Course

 
ECTS CREDITS 4

 
DEPARTMENT Music Studies

 
DESCRIPTION This study-unit seeks to make students aware of the different uses of music in the media. It provides a critical understanding of the various relations that exist between music and the forms of media particularly the digital arts and film.

Study-unit Aims:

- To develop skills in the use of technology in musical distribution;
- To develop skills in areas of composition that are not primarily notation-based;
- To assist students in acquiring an advanced level of practical skills in addition to those in music making;
- To give students the knowledge and skills required to create musicfor a wide range of media.

Learning Outcomes:

1. Knowledge & Understanding
By the end of the study-unit the student will be able to:

a) realise that the moving picture and audio (including music) can be related in different ways;
b) evaluate how this interaction between picture and sound is contributing to the final effect on the viewer / audience;
c) comprehend what a leitmotif is and grasp its importance in composing music for film;
d) become aware of the nature of music for video games and interactive media and how one needs to approach composing such music differently than composing music for film;
e) evaluate which software and hardware can be used to compose music for film;
f) identify which software and hardware can be used to compose music for interactive media.

Skills
By the end of the study-unit the student will be able to:

a) use hardware (computers/sound cards);
b) use software to create music for various mediums;
c) consider carefully legal matters related to music downloads;
d) compose a short piece for film;
e) compose a short piece for a television advert;
f) compose music for interactive media;
g) analyse music in films, television, video games, presentations and hand-held devices in relation to the medium in question;
h) use the acquired analytical techniques to be self-critical of own’s productions and those of others.

Main Text/s and any supplementary readings:

Main Readings

- Adorno, Theodor and Hanns Eisler. 2002. Composing for the Films (London: Continuum).
- Hoffart, Paul. 2007. Music for New Media: Composing for Videogames, Web Sites, Presentations and Other Interactive Media ( Boston: Berklee Press).
- Larsen, Peter. 2007. Film Music (London: Reaktion Books).

Supplementary Readings:

- Collins, Karen. 2008. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Cambridge: MIT Press).
- Cooke, Mervyn. 2008. A History of Film Music (Cambridge: Cambridge University Press).

 
STUDY-UNIT TYPE Lecture

 
METHOD OF ASSESSMENT
Assessment Component/s Assessment Due Resit Availability Weighting
Assignment SEM1 Yes 100%

 
LECTURER/S Reuben Pace

 
The University makes every effort to ensure that the published Courses Plans, Programmes of Study and Study-Unit information are complete and up-to-date at the time of publication. The University reserves the right to make changes in case errors are detected after publication.
The availability of optional units may be subject to timetabling constraints.
Units not attracting a sufficient number of registrations may be withdrawn without notice.
It should be noted that all the information in the description above applies to study-units available during the academic year 2020/1. It may be subject to change in subsequent years.

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