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Issue DateTitleAuthor(s)
2016Non-photorealistic rendering of scenesTerribile, Kenneth
2017Optimising path tracing with genetic algorithmsFarrugia, James
1999Orion's Belt : a video dissertation in computer animationCallus, Paula (1999)
2013Parallel construction and update of acceleration structures for ray tracingNapoli, Kevin (2013)
2012Path tracing using heterogeneous computingEllul Pirotta, Alan (2012)
2007Photon : particle-based effect simulation and rendering imageVella, George (2007)
2018Physically correct transparency in real-time renderingAzzopardi, Beatrix (2018)
1986A practical part programming and part nesting systemSchembri, Mario (1986)
2021Procedurally generating game content with the use of L-systemsVella, Miguel (2021)
2019Real-time GI for dynamic environments using temporal filteringTonna, Kevin
2022Real-time global illumination on distributed systemsMagro, Mark Charles (2022)
2014Real-time selective renderingGalea, Steven (2014)
2015Remote rendering of streamed direct 3D gamesGalea, Sean
2014Scene segmentation and understanding for context-free point cloudsSpina, Sandro; Debattista, Kurt; Bugeja, Keith; Chalmers, Alan
2018A study on affect model validity : nominal vs ordinal labelsMelhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
2020Synthesis and editing of realistic urban road networksGauci, Gabriel-Thomas (2020)
2020The texture shading cache : an approach to asynchronous interactive illuminationCauchi, Aidan (2020)
2018A tool for constructing and visualising bidirectional scattering distribution functionsButtigieg, Nicholas Karl
2007Towards an evaluation framework for digital video watermarkingDarmanin, Owen (2007)
2015Virtual 3D camera composition using particle swarm optimizationMuscat, Miguel