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Browsing by Subject Computer graphics
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Showing results 43 to 62 of 66
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Issue Date
Title
Author(s)
2016
Non-photorealistic rendering of scenes
Terribile, Kenneth
2017
Optimising path tracing with genetic algorithms
Farrugia, James
1999
Orion's Belt : a video dissertation in computer animation
Callus, Paula (1999)
2013
Parallel construction and update of acceleration structures for ray tracing
Napoli, Kevin (2013)
2012
Path tracing using heterogeneous computing
Ellul Pirotta, Alan (2012)
2007
Photon : particle-based effect simulation and rendering image
Vella, George (2007)
2018
Physically correct transparency in real-time rendering
Azzopardi, Beatrix (2018)
1986
A practical part programming and part nesting system
Schembri, Mario (1986)
2021
Procedurally generating game content with the use of L-systems
Vella, Miguel (2021)
2019
Real-time GI for dynamic environments using temporal filtering
Tonna, Kevin
2022
Real-time global illumination on distributed systems
Magro, Mark Charles (2022)
2014
Real-time selective rendering
Galea, Steven (2014)
2015
Remote rendering of streamed direct 3D games
Galea, Sean
2014
Scene segmentation and understanding for context-free point clouds
Spina, Sandro
;
Debattista, Kurt
;
Bugeja, Keith
;
Chalmers, Alan
2018
A study on affect model validity : nominal vs ordinal labels
Melhart, David
;
Sfikas, Konstantinos
;
Giannakakis, Giorgos
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2020
Synthesis and editing of realistic urban road networks
Gauci, Gabriel-Thomas (2020)
2020
The texture shading cache : an approach to asynchronous interactive illumination
Cauchi, Aidan (2020)
2018
A tool for constructing and visualising bidirectional scattering distribution functions
Buttigieg, Nicholas Karl
2007
Towards an evaluation framework for digital video watermarking
Darmanin, Owen (2007)
2015
Virtual 3D camera composition using particle swarm optimization
Muscat, Miguel