Browsing by Subject Video games industry
Showing results 1 to 13 of 13
Issue Date | Title | Author(s) |
2017 | Advanced AI for enemy management in digital games | Beshovski, Georgi Hristov |
2014 | The consumer buying behaviour of a gamer when purchasing a first-person shooter video game | Micallef, Adrian |
2018 | The effectiveness of teaser campaigns as part of the marketing communication strategy of companies in the video game industry | Attard, Neil |
2020-07 | An evaluation on e-sports industry and its economic outputs | Atalay, Ahmet; Boztepe, Engin |
2022 | Foreword : playing fiction-games with fictional games | Vella, Daniel |
2023 | Game studies through ‘Conceptual Games’ : the case of doors | Gualeni, Stefano; Van de Mosselaer, Nele |
2023 | Games in a time of crisis? | Janik, Justyna; Vella, Daniel |
2022 | Gods of the sandbox - Animal crossing : new horizons and the fluidity of virtual environments | Vella, Daniel |
2019 | Intellectual property within the video game and film industries : a comparative legal analysis | Meli, Brandon |
2012 | The legal protection of video games | Galea Debono, Matthew |
2014 | Ludology and architecture : an analysis of the applicability of video game design to architectural practices | Busuttil, Ryan (2014) |
2018-03-03 | The role of imagination in narrative indie games | Calleja, Gordon |
2016-10 | What do you need to setup an indie gaming community? | Aldape, Joseph; Ismail, Rami |