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Institute of Digital Games
Dissertations - InsDG
Dissertations - InsDG - 2025
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Collection's Items (Sorted by Submit Date in Descending order): 1 to 6 of 6
Issue Date
Title
Author(s)
2025
Towards a model of affect in architectural experience : using virtual environments as spatial elicitors to capture real-time and continuous observer feedback
Xylakis, Emmanouil (2025)
2025
Procedural content creation in the age of generative AI
Zammit, Marvin (2025)
2025
Advancing affect modelling via representation learning
Pinitas, Kosmas (2025)
2025
The relation between rhythm and combat in action games as explored through the case studies of Sekiro: Shadows Die Twice and Black Myth: Wukong
D’Amato, Matthew (2025)
2025
The usability of VR with motion capture in complex environments : unlocking the potential of virtual reality and motion capture
Grech, Jeremy Joseph Emmanuel (2025)
2025
The slaughter of the author : analysing the shift from ergodic to non-ergodic media and its impact on authorship
Fenech, Tommy (2025)
Collection's Items (Sorted by Submit Date in Descending order): 1 to 6 of 6
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