Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/16577
Title: Implementation of fast free-viewpoint video rendering on graphics processing units
Authors: Attard, Nicholas
Debono, Carl James
Keywords: Rendering (Computer graphics)
Signal processing
Three-dimensional display systems
Graphics processing units
Issue Date: 2014
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Attard, N., & Debono, C. J. (2014). Implementation of fast free-viewpoint video rendering on graphics processing units. IEEE Visual Communications and Image Processing Conference, Valletta. 378-381.
Abstract: This paper presents the development of a fast Free-Viewpoint Video (FW) rendering algorithm that exploits the parallelism offered by General Purpose Graphics Processing Units (GPGPUs). The system generates virtual views through the use of Depth Image-Based Rendering (DIBR) algorithms, implemented using NVidia® Compute Unified Device Architecture (CUDA). A novel reference image brightness adjustment algorithm that exploits the correspondences between matching pixels in the reference images to avoid drastic brightness switching while navigating in between views is also discussed. The developed solution ensures that data transfers are kept at a minimum, thus improving the overall rendering speed. Objective and subjective test results show that, for typical free-view scenarios, the proposed algorithm can be successfully deployed in real-time FW systems, providing a good Quality of Experience (QoE).
URI: https://www.um.edu.mt/library/oar//handle/123456789/16577
Appears in Collections:Scholarly Works - FacICTCCE

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