Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/25715
Title: | Interactive high-fidelity rendering in the Cloud |
Authors: | Abela, Andrew |
Keywords: | Cloud computing Rendering (Computer graphics) Computer graphics |
Issue Date: | 2017 |
Abstract: | High-fidelity rendering requires a substantial amount of computational power to render even moderately complex scenes. This is exacerbated by the need for interactivity, which can be only achieved on powerful high-end systems or computer clusters. Nowadays, cloud systems provide elasticity of computational systems and a seemingly infinite number of resources that can be made available to a client device. This work investigates the use of the cloud in providing interactive high-fidelity rendering to client devices irrespective of their computational power. A novel framework for rendering as a service is presented and evaluated. The framework supports scheduling policies for resource management amongst multiple connected clients; the policies are based on different job characteristics, from interactive jobs to batch-based online rendering. Results show that the framework is scalable and elastic, and incurs minimal realisation penalties; furthermore, it has been shown to sustain rendering of path traced images at 9 frames per second on a commodity hardware infrastructure. |
Description: | B.SC.IT(HONS) |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/25715 |
Appears in Collections: | Dissertations - FacICT - 2017 |
Files in This Item:
File | Description | Size | Format | |
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17BITSD001.pdf Restricted Access | 2.61 MB | Adobe PDF | View/Open Request a copy |
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