Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/11662| Title: | An automatically tailored experience |
| Other Titles: | Students' THINKing |
| Authors: | Farrugia, Vincent E. |
| Keywords: | Electronic games Games |
| Issue Date: | 2014-09 |
| Publisher: | University of Malta |
| Citation: | THINK magazine. 2014. (10). p.6 |
| Abstract: | Digital games need to keep players engaged. Since games are interactive media, achieving this goal means that game designers need to anticipate player actions to create a pre-designed experience. http://www.um.edu.mt/think/an-automatically-tailored-experience/ |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/11662 |
| Appears in Collections: | Think Magazine, Issue 10 Think Magazine, Issue 10 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| automaticallt tailored.pdf | Article | 377.62 kB | Adobe PDF | View/Open |
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