Browsing by Author Barros, Gabriella A. B.
Showing results 1 to 11 of 11
Issue Date | Title | Author(s) |
2018 | AtDELFI : automatically designing legible, full instructions for games | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian |
2020 | Automatic critical mechanic discovery using playtraces in video games | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian |
2015 | Data adventures | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2018 | DATA Agent | Cerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2018 | Data-driven design : a case for maximalist game design | Barros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |
2017 | DeepTingle | Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian |
2018 | Generating levels that teach mechanics | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian |
2016 | Murder mystery generation from open data | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2016 | Playing with data : procedural generation of adventures from open data | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2017 | “Press Space To Fire” : automatic video game tutorial generation | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian |
2019 | Who killed Albert Einstein? From open data to murder mystery games | Barros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |