Browsing by Author Barros, Gabriella A. B.

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Showing results 1 to 11 of 11
Issue DateTitleAuthor(s)
2018AtDELFI : automatically designing legible, full instructions for gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018DATA AgentCerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2017DeepTingleKhalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2018Generating levels that teach mechanicsCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian
2016Murder mystery generation from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2016Playing with data : procedural generation of adventures from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2017“Press Space To Fire” : automatic video game tutorial generationCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2019Who killed Albert Einstein? From open data to murder mystery gamesBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian