Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/82002
Title: | “Press Space To Fire” : automatic video game tutorial generation |
Authors: | Cerny Green, Michael Khalifa, Ahmed Barros, Gabriella A. B. Togelius, Julian |
Keywords: | Computer games -- Design Intelligent tutoring systems Computer-assisted instruction Artificial intelligence |
Issue Date: | 2017 |
Publisher: | Association for the Advancement of Artificial Intelligence (AAAI) |
Citation: | Cerny Green, M., Khalifa, A., Barros, G. A. B., & Togellius, J. (2017). “Press Space To Fire” : automatic video game tutorial generation. Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Snowbird. 75-80. |
Abstract: | We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/82002 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Press_Space_To_Fire_automatic_video_game_tutorial_generation_2017.pdf Restricted Access | 1.63 MB | Adobe PDF | View/Open Request a copy |
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