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Browsing by Subject Video games
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Showing results 85 to 104 of 125
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Issue Date
Title
Author(s)
2019
Navigating wonderland : a narratological analysis of storyworlds across media
Azzopardi, Karl
2015-06-22
The negative effects of praise and flattery
Prook, Joachim
;
Dirk, Janssen
;
Gualeni, Stefano
2017
Objectivism replayed : a comparative reading of ‘Bioshock’ and Ayn Rand’s ‘Atlas shrugged’
Portanier, Paul
2009
Optimization of platform game levels for player experience
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2023
Otocky : adventures in improvisational musicking
Oliva, Costantino
2015
The platformer experience dataset
Karpouzis, Kostas
;
Yannakakis, Georgios N.
;
Shaker, Noor
;
Asteriadis, Stylianos
2020
Play with one’s feelings : a study on emotion awareness for player experience
Sekhavat, Yoones A.
;
Roohi, Samad
;
Mohammadi, Hesam Sakian
;
Yannakakis, Georgios N.
2009
Player modeling using self-organization in Tomb Raider : Underworld
Drachen, Anders
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2010
Predicting player behavior in Tomb Raider : Underworld
Mahlmann, Tobias
;
Drachen, Anders
;
Togelius, Julian
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2006
Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
Yannakakis, Georgios N.
;
Hallam, John
2008
The question concerning avatars : a review of Rune Klevjer’s doctoral dissertation
Calleja, Gordon
2008
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2008
Real-time challenge balance in an RTS game using rtNEAT
Olesen, Jacob Kaae
;
Yannakakis, Georgios N.
;
Hallam, John
2021
The relation between videos games and mental health in children and young people
Grima, Casey (2021)
2022
Representing imaginary spaces : fantasy, fiction, and virtuality
Van de Mosselaer, Nele
;
Gualeni, Stefano
2020
Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematic
Muscat, Shaun
2022
Scalable procedural crowd simulation in large environments
Camilleri, Kyle (2022)
2016-12
Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts
Gualeni, Stefano
2018-08-10
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case study
Gualeni, Stefano
;
Gomez Maureira, Marcello
2017
Shifter : a contemporary game character design practice
Sacco, Benjamin