Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/23384
Title: Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts
Authors: Gualeni, Stefano
Keywords: Philosophy
Video games
Games -- Design
Games -- Study and teaching
Modernism (Art)
Issue Date: 2016-12
Publisher: Game
Citation: Gualeni, S. (2016). Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts. G|A|M|E - The Italian Journal of Game Studies, 1(5).
Abstract: Self-reflexive videogames are videogames designed to materialize critical and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects. This essay focuses on the use of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development. Structurally, it is composed of two interconnected parts: 1. In the first part of this essay I will discuss NECESSARY EVIL (http://evil.gua-le-ni.com), an ex-perimental videogame that I designed as a self-reflexive virtual artifact. With the objective of clarifying the philosophical aspirations of self-reflexive videogames – and in order to under-stand how those aspirations can be practically pursued – I will dissect and examine the design decisions that contributed to the qualities of NECESSARY EVIL as an example of ‘playable phi-losophy’. 2. Taking off from the perspectives on self-reflexive videogames offered in the first part of the essay, the second half will focus on virtual worlds as viable mediators of philosophical thought more in general. In this section, I will argue that, both through the practice of game design and through the interactive experiences of virtual worlds, twenty-first century philosophers have the possibility to challenge the often-unquestioned understanding of written discourse as the only context in which philosophical thought can emerge and be developed.
URI: https://www.um.edu.mt/library/oar//handle/123456789/23384
ISSN: 22807705
Appears in Collections:Scholarly Works - InsDG

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