Browsing by Subject Computer graphics

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Showing results 1 to 20 of 37  next >
Issue DateTitleAuthor(s)
20183D comic : integration of 2D and 2.5D elements into 3DCauchi, Shawn
2013Acquisition, representation and rendering of real-world models using polynomial texture maps in 3DVassallo, Elaine (2013)
2017Context aware high-fidelity rendering over peer-to-peer systemsDe Barro, Adrian
2017Context aware high-fidelity rendering over peer-to-peer systemsDe Barro, Adrian
2013COSFIRE : a trainable features approach to pattern recognitionAzzopardi, George; Petkov, Nicolai
2013Distributed high-fidelity graphics using P2PD'Agostino, Daniel (2013)
2017A distributed pipeline for interactive physically based renderingMagro, Mark Charles
2015DrawCompileEvolve : sparking interactive evolutionary art with human creations.Zhang, Jinhong; Taarnby, Rasmus; Liapis, Antonios; Risi, Sebastian
2017Efficient rendering of shadowcasting for multiple dynamic point light sourcesApap, Jean Karl
2017Efficient rendering of soft shadows for multiple dynamic area light sourcesGriscti Soler, Nicholas
2011Enriching the browsing experienceMontebello, Matthew; Camilleri, Vanessa; Theuma, Simon
2016Exploring the visual styles of arcade game assetsLiapis, Antonios
2018Eye-tracking artMizzi, Neil
2020GAImE : Investigating game AI for enhanced user experienceVella, David
2018Generating physically-based sky light probes for photorealistic renderingPocock, Christine
2017Hand drawn sketch drawings to vector graphicsBugeja, Dorian
2012Innovation in film : it's perfectly possibleHarrison, Audrey (2012)
2017Interactive high-fidelity rendering in the CloudAbela, Andrew
2020Interactive out-of-core visualisationAbela, Andrew
2015Investigating user response to a hybrid sketch based interface for creating 3D virtual models in an immersive environmentBonnici, Alexandra; Israel, Johann Habakuk; Muscat, Anne Marie; Camilleri, Daniel; Camilleri, Kenneth P.; Rothenburg, Uwe