Browsing by Subject Computer graphics

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Issue DateTitleAuthor(s)
20183D comic : integration of 2D and 2.5D elements into 3DCauchi, Shawn
20123D-environment generation using volume-based techniquesAttard, Jean Paul (2012)
2013Acquisition, representation and rendering of real-world models using polynomial texture maps in 3DVassallo, Elaine (2013)
2003Adaptive real-time rendering of 3D objects using continuous level of detailPawley, Glen (2003)
2022Anvil : a tool for visual debugging of rendering pipelinesNapoli, Kevin; Bugeja, Keith; Spina, Sandro; Magro, Mark; De Barro, Adrian
2010Augmented reality gamingGalea, Keith (2010)
2021Automated segmentation of microtomography imaging of Egyptian mummiesTanti, Marc; Berruyer, Camille; Tafforeau, Paul; Muscat, Adrian; Farrugia, Reuben A.; Scerri, Kenneth; Valentino, Gianluca; Solé, V. Armando; Briffa, Johann A.
2010Automatic avatar creatorGaldies, Keith (2010)
1989Character display boardBartolo, Anton (1989)
2014Collaboration-based global illumination for IlluminaPRTPortelli, Matthias (2014)
2014Collaborative high-fidelity rendering over peer-to-peer networksBugeja, Keith; Debattista, Kurt; Spina, Sandro; Chalmers, A.
2017Context aware high-fidelity rendering over peer-to-peer systemsDe Barro, Adrian
2017Context aware high-fidelity rendering over peer-to-peer systemsDe Barro, Adrian
2013COSFIRE : a trainable features approach to pattern recognitionAzzopardi, George; Petkov, Nicolai
2011DIBL : Dynamic Image Based LightingGauci, Rodney (2011)
2013Distributed high-fidelity graphics using P2PD'Agostino, Daniel (2013)
2017A distributed pipeline for interactive physically based renderingMagro, Mark Charles
2015DrawCompileEvolve : sparking interactive evolutionary art with human creations.Zhang, Jinhong; Taarnby, Rasmus; Liapis, Antonios; Risi, Sebastian
2017Efficient rendering of shadowcasting for multiple dynamic point light sourcesApap, Jean Karl
2017Efficient rendering of soft shadows for multiple dynamic area light sourcesGriscti Soler, Nicholas