Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/111679
Title: Learning garment synthesis through a shared multimodal approach
Authors: Abela, Brandon (2021)
Keywords: Neural networks (Computer science)
Machine learning
Clothing and dress -- Computer simulation
Fashion design -- Data processing
Issue Date: 2021
Citation: Abela, B. (2021). Learning garment synthesis through a shared multimodal approach (Master’s dissertation).
Abstract: Designing real and virtual garments has become extremely demanding due to the increased need for synthesising realistically dressed digital humans for video games and movies. The traditional workflow involves a trial-and-error procedure in which a mannequin is draped to judge the resultant folds, a process which is carried out iteratively until the desired look has been achieved. This work presents a garment synthesis pipeline without the need for simulating the final garment by using a multimodal dataset that consists of garment sketches, body parameters and 3D garment meshes in which each domain consists of a different number of dimensions. The pipeline begins by synthesising garment sketches using a Generative Adversarial Network (GAN), followed by filtering out the dissimilar generated garment sketches using an Autoencoder (AE) with anomaly detection. A quantitative evaluation was carried out between a variety of GAN and AE models against the training dataset which showed that a Wasserstein GAN with Gradient Penalty (WGAN-GP) and Angle Based Outlier Detection (ABOD) produced the best results. A Variational Autoencoder (VAE) model was also used to analyse the distribution similarity between the real and generated garment sketches. A multimodal AE with a shared embedding is then trained using the multimodal dataset that can predict across these domains by knowing the garment representation in at least one of the domains. Finally, a fitting algorithm is developed to dress the 3D mannequin mesh with the 3D garment mesh based on the associated body parameters. These dressed mannequins are checked using a simple geometric criterion to discard invalidly dressed mannequins. A qualitative evaluation of garment sketch synthesis, multimodal garment design, and the proposed pipeline quality was carried out using a rating and preference judgment survey. The 32 participants highlighted that (i) WGAN-GP inliers performed closely to the training set, (ii) WGAN-GP outliers performed significantly worse than the WGAN-GP inliers, (iii) characters within animated crowds were perceived similar but different, and (iv) a crowd without clones achieved better quality than a crowd with clones.
Description: M.Sc. (Melit.)
URI: https://www.um.edu.mt/library/oar/handle/123456789/111679
Appears in Collections:Dissertations - FacICT - 2021
Dissertations - FacICTCCE - 2021

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